He thinks that, in some way, sharing her uniqueness will make him less mediocre, as the moon reflects its shine from the sun. John notices that and feels drawn to her. She is one of the smartest students with an incredible memory, but she also tends to isolate herself from the others, sitting alone with her platypus plushie. River is a girl that goes to John’s high school. River, instead, seems to be “special” ever since her childhood. That is a fear most can relate to, especially in their youngest years. One of John’s biggest fears as a teenager was to be just like everyone else. Image courtesy of Freebird Games The fear of mediocrity The only job of the player is to witness how it unfolded. John’s story has already been written: he is at the end of his life. Like Night in The Woods, To the moon thus does not give the possibility for choices. Most of the player’s interactions revolve around moving from one spot to another, looking for objects, or solving simple puzzles, but it is clear how little impact this has on the narrative: completing the puzzles more efficiently has no real impact on the game. The gameplay of To the moon is closer to a visual novel than a game: aside from being very short, it is the story that takes the larger piece of the cake. The scientists’ job will be to explore John’s memories (thus proceeding backward in the story, much like What Remains of Edith Finch) and to manipulate them to fulfill his dream. In one of these, John explains that he has always dreamed of getting to the moon, but he cannot explain why. With the aid of a machine, the two scientists can enter John’s memories. John is in a comatose state, with only a few more days to live. Official trailer for To the moon An agency to fulfill your dreams
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